How To Make Background Video Mods For L4d2
This page may require cleanup to meet basic quality standards. The specific problem is: split-screen-specific information spread beyond the commodity, direct referencing of the reader, inconsistent formatting, multiple unfulfilled citation requests. You can help by modifying the article. The discussion page may contain useful suggestions.
Developers | |
---|---|
Valve Corporation | |
Linux | Ryan C. Gordon |
Publishers | |
Valve Corporation | |
Engines | |
Source | |
Release dates | |
Windows | November 19, 2009 |
macOS (Os 10) | Oct v, 2010 |
Linux | May iii, 2013 |
Reception | |
Metacritic | 89 |
IGDB | 89 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-fourth dimension |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Realistic |
Themes | Horror, North America, Mail-apocalyptic, Zombies |
Serial | Left 4 Dead |
Left four Dead | |
---|---|
Left 4 Dead | 2008 |
Left 4 Dead 2 | 2009 |
Contents
- 1 Availability
- 1.one Version differences
- 2 Essential improvements
- two.1 Skip intro videos
- 2.two 4K Remastered Intro Cutscene & Pre-Rendered Chief Menu Backgrounds
- 3 Game data
- 3.ane Configuration file(s) location
- 3.two Relieve game data location
- 3.3 Relieve game deject syncing
- iv Video
- iv.ane Affinity Settings
- 4.2 Anti-aliasing (AA)
- iv.3 Ambient apoplexy
- four.4 Disable movement mistiness
- 4.5 Split-screen without bezels
- 4.6 Viewmodel field of view
- five Input
- five.ane Mouse+Keyboard in split-screen (OUTDATED - Apply Kush's Menu) to fully configure
- vi Audio
- 6.i Localizations
- vii Network
- 7.1 Multiplayer types
- 7.2 Connection types
- 7.3 Ports
- 8 VR support
- 9 Issues fixed
- 9.1 Purple and black broken textures
- nine.2 Improper sniper scope on 1366x768 resolution
- 9.3 No Music playing in Main Carte du jour on Linux
- ten Other data
- 10.1 API
- 10.2 Middleware
- 10.3 Console commands
- x.3.1 Creating your ain CFG (to run multiple console commands together)
- 10.iv Mods
- ten.5 Third person support
- 10.5.1 Useful separate-screen commands
- 10.6 Text conversation with keyboard in controller mode
- 10.7 Enabling HBAO+ for Nvidia graphics cards
- x.8 Remove item/graphic symbol glows
- 10.nine Command line arguments
- xi System requirements
- 12 Notes
- 13 References
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Cardinal points
- UI Overhaul (Including Total Split-Screen Support++) is bachelor; Kush's Menu.
- Extensive modding community, including Steam Workshop integration.
- Includes the original Left 4 Dead campaigns and all DLC campaigns.
General information
- GitHub Outcome Tracker for Left 4 Dead ii and other Source-based games
- Steam Community Discussions
- Steam Workshop for Left four Dead 2
Availability [edit]
- All versions require Steam DRM.
Version differences [edit]
- Some content is censored in Australia and Federal republic of germany. Install the official Left 4 Expressionless ii - Uncensored DLC to remove the limitations.
Essential improvements [edit]
Skip intro videos [edit]
Use the -novid command line argument[1] |
---|
Delete or rename video files |
---|
|
4K Remastered Intro Cutscene & Pre-Rendered Main Menu Backgrounds [edit]
Remastered Intro Cutscene and Master Menu Backgrounds to 4K. Steam Guide[2] |
---|
Game data [edit]
Configuration file(s) location [edit]
Save game data location [edit]
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this data.
Save game deject syncing [edit]
Video [edit]
In-game video settings.
Analogousness Settings [edit]
- The game runs slightly meliorate with CPU analogousness set up to iv cores. [citation needed] See ready analogousness and Multi-Threading on game functioning.
Anti-aliasing (AA) [edit]
Forcefulness SGSSAA (Nvidia only)[v] |
---|
Notes
|
Ambience occlusion [edit]
Force HBAO+ (Nvidia only)[seven] [eight] |
---|
|
Disable motion blur [edit]
Apply the +mat_motion_blur_percent_of_screen_max 0 control line argument[9] |
---|
Split up-screen without bezels [edit]
- Split-screen mode was meant to exist played on a single 4:three or 16:9 screen. The epitome may non entirely fit the monitor with different aspect ratios.
- The file which needs be edited is packed. Minimal hex editing knowledge is required.
Edit split-screen aspect-ratio[ten] [xi] |
---|
Notes
|
Viewmodel field of view [edit]
- Works in multiplayer.
- The default FOV value is 51.
Change viewmodel FOV |
---|
|
Input [edit]
In-game command settings.
In-game key map settings.
- "Gamepad" selection in Keyboard/Mouse is to enable legacy Xinput controller fashion. Enabling this erases all Keyboard bindings.
[edit]
Bind controller to 2nd histrion [citation needed] |
---|
|
Sound [edit]
In-game sound settings.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Game and music volume sliders. | |
Surround sound | seven.1, 5.1 surround audio, iv speaker surround. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English language | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Castilian | ||||
Swedish | ||||
Turkish |
Network [edit]
In-game multiplayer settings.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | two | Co-op See Local play. | ||
LAN play | viii | Co-op, Versus Co-op (4 players) or "Versus" mode (up to 4v4 Survivors vs. Infected). | ||
Online play | viii | Co-op, Versus Co-op (four players) or "Versus" manner (up to 4v4 Survivors vs. Infected). |
Connection types
Ports
Protocol | Port(southward) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 4380, 27000-27030 |
- Universal Plug and Play (UPnP) back up status is unknown.
VR support [edit]
Problems fixed [edit]
Royal and black broken textures [edit]
- A generic prepare for this outcome can be institute on the Source engine folio.
Improper sniper scope on 1366x768 resolution [edit]
Set resolution to 1360x768. |
---|
Download the L4D2 Default Scope: OVSF Mod from the Steam Workshop[12] |
---|
No Music playing in Main Menu on Linux [edit]
- Shared Library filename bug in Linux depot of the game.
Go to <path-to-game>\bin\
and rename the file libmiles.so
to libMiles.and so
[13]
Other data [edit]
API [edit]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.one | Bone X and Linux but. |
Vulkan | i.0 | Demand to run with -vulkan in launch options. Uses DXVK wrapper (DXVK-Native on Linux). |
Shader Model back up | 2.0, 3.0 |
Executable | 32-flake | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [citation needed] | ||
Linux | [commendation needed] |
Middleware [edit]
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Audio Organisation | |
Cutscenes | Bink Video | |
Multiplayer | Steamworks |
Console commands [edit]
- Games running on the Source engine tin employ Source Engine Panel Commands for diverse tasks.[14]
Enabling the console in Source games [citation needed] |
---|
Notes
|
Creating your own CFG (to run multiple console commands together) [edit]
A CFG is a file that contains a listing of commands that when run will attempt to execute them all
Open a text editor such as Notepad and blazon in all the commands you want separating each with a ;
When done save the file as filename.cfg in <path-to-game>\left4dead2\cfg\
. To run the cfg file, open the console during the game and type in exec filename.cfg
If you desire the CFG file to run automatically, proper name it autoexec.cfg
Mods [edit]
Graphics
- Informal Skyboxes
- Improved Blood textures (alternative is Paintball)
- Left 4 Dead 2 Hd Remaster - Hd texture pack
- Tuned flashlight
- Post process disabler (tin can as well increase FPS. Annotation: This disables the black and white that lets you lot know y'all'll immediately die the side by side time you go downwards)
- No blood/mud splatter
UI
- Team Wellness Counter - Adds numbered HP for teammates.
- Urik Color Icons - Adds colour to the black-and-white icons.
- Kush'due south Bill of fare - UI Overhaul/Split-Screen + More than.
- HD Portraits - Adds Hd portraits.
- Hard disk drive Interface, Hd Textures For UI - Adds HD interface elements.
Audio
- Resident Evil Weapon Sounds (low mid) - Lowers the book of loud gunshot sounds, but has a glitch with the combat shotgun where there is a very loud static racket after each shot.
- Shut Up Survivors - Mutes some of the more annoying survivors' quotes. Important quotes are left intact.
Gameplay
- Improved Bots (Advanced) - Makes the bots less stupid. The avant-garde version of this mod is not compatible with SFKTeam'south custom main menu mod, but Improved Bots (Elementary) is.
Third person support [edit]
The game in third person, featuring multiple other modifications
- An instant modernistic is 3PS
Input these 5 commands in the console.
c_thirdpersonshoulderaimdist 360 c_thirdpersonshoulderdist 90 c_thirdpersonshoulderheight 0 c_thirdpersonshoulderoffset 20 bind "F10" "thirdpersonshoulder"
Alternate third person which places the thespian in the center nether the crosshair and raises the camera higher.
c_thirdpersonshoulderaimdist 1000 c_thirdpersonshoulderdist 115 c_thirdpersonshoulderheight 15 c_thirdpersonshoulderoffset 0
Pressing F10 volition toggle between first and 3rd person. You lot volition have a greater FOV.
Some warnings:
- Some cutscene intros may be angled incorrectly.
- You may run across a weird inaccurate weapon shadow.
- The crosshair may be slightly off-center. Yous can mess around with the "cam_idealyaw" office to correct this. This isn't usually a hindrance anyway.
- Flashlight glows may be seen at your character'south back.
- When survivors heal you, their animations volition look glitchy.
- The camera may occasionally see through walls and objects.
- The shotgun will sound very quiet. Endeavour this, however, it may cause online games to crash.
- The motion blur for the fire axe and possibly other melee weapons may look ridiculous. Here's a mod to remove melee motion blur.
- Switching between start and tertiary person in-game may cause the HUD to disappear.
- Dying and inbound new areas may revert it to start person.
Useful divide-screen commands [edit]
Since Split-screen mode in Left four Dead 2 isn't officially supported, there are multiple important central settings which aren't immediately available.
Control | Description | |
---|---|---|
connect_splitscreen localhost [ip-address] 2 | Connect to a LAN or Internet server. Direct connections must be immune | |
[cmd/cmd2] jointeam (two/3) | Assign selected histrion (cmd) to either survivor or infected team | |
ss_map <map-name> [realism/survival/versus/mutation# | Play the selected map in the desired mode | |
ss_splitmode (0/1/2) | Toggle horizontal and vertical screen split (0 is machine selection) | |
z_difficulty (Easy/Normal/Hard/Impossible) | Alter game difficulty | |
setinfo name Max | Change actor ane name | |
name2 Tony | Modify player 2 proper name |
Text chat with keyboard in controller style [edit]
- If y'all play using a controller and want to use the text chat (press Y) online, there are several methods. This too applies to the voting keys.
Enable Steam Input from game porperties from Steam'south library. [citation needed] |
---|
This allows simultaneous input from both keyboard, mouse and controller |
Edit .cfg file [citation needed] |
---|
Open the 360controller.cfg file in Notepad, which can be constitute in the cfg folder in the installation folder. If yous can't find it, search "360controller" in the game'southward folder. The text starts with "unbindall", simply change information technology to "//unbindall".
|
Bind the buttons back manually in the in-game control settings [citation needed] |
---|
Make sure the game settings has the gamepad option enabled. When you go into a level, open the button settings and bind the buttons once more on your keyboard.
|
Enabling HBAO+ for Nvidia graphics cards [edit]
- Use the Ambient Apoplexy flag
0x00000014
withQuality
orHigh Quality
.
Using Ambience Occlusion flag 0x00000014 [citation needed] |
---|
|
Remove particular/character glows [edit]
Some players may wish to remove the item glows and/or character glows since they are unrealistic and makes knowing where other players/items are as well piece of cake.
In the installation folder, in the "cfg" folder, in the "autoexec.cfg" file in Notepad, add these lines. If there is no "autoexe.cfg" file, then copy and paste "autoexec.360" and rename it.
Copy and paste the following lines:
//Glow of barfed survivors cl_glow_survivor_vomit_b 0 cl_glow_survivor_vomit_g 0 cl_glow_survivor_vomit_r 0 //Glow of survivors cl_glow_survivor_b 0 cl_glow_survivor_g 0 cl_glow_survivor_r 0 //Glow of incapped survivors cl_glow_survivor_hurt_b 0 cl_glow_survivor_hurt_g 0 cl_glow_survivor_hurt_r 0 //Glow of items after you are in black and white way (after 3rd incap) cl_glow_thirdstrike_item_b 0 cl_glow_thirdstrike_item_g 0 cl_glow_thirdstrike_item_r 0 //GLOW from FAR distance: cl_glow_item_far_b 0 cl_glow_item_far_g 0 cl_glow_item_far_r 0 //GLOW from Upward CLOSE: cl_glow_item_b 0 cl_glow_item_g 0 cl_glow_item_r 0 cl_glow_ability_r 0 cl_glow_ability_g 0 cl_glow_ability_b 0
Command line arguments [edit]
- Run into command line arguments on how to utilize the following options.
Parameter | Description |
---|---|
-due west X -h Y | Sets screen resolution (or window resolution if using -window). Example: -westward 1920 -h 1080 . |
-refresh X | Sets your screen refresh-rate (Hz). Example: -refresh sixty . |
-noborder -window | Launches the game in a borderless fullscreen window (i.e. very alt-tab friendly). This may upshot in a pocket-sized performance loss. If yous feel stuttering, disable Windows Aero. |
-novid | Skip intro videos. |
-high | Sets the game's priority to High. |
-autoconfig | Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed. |
+mat_motion_blur_percent_of_screen_max 0 | Removes move blur. |
System requirements [edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Cadre 2 Duo two.4 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | ATI Radeon X800 Nvidia GeForce 6600 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support | ATI Radeon X1600 Nvidia GeForce 7600 Shader model 3.0 back up |
Sound (audio device) | DirectX 9.0c compatible sound bill of fare |
- Windows XP and Vista were previously supported, but as future updates for this game and Steam occurred; the support was dropped, even with retail copies.
macOS (Bone X) | ||
---|---|---|
Minimum | ||
Operating organization (Os) | ten.vii | |
Processor (CPU) | Intel Dual Core ii GHz | |
System retentivity (RAM) | two GB | |
Hard disk (HDD) | 13 GB | |
Video carte du jour (GPU) | ATI Radeon Hard disk drive 2400 Pro Nvidia GeForce 8600M GT Intel Hard disk Graphics 3000 |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | Intel Dual cadre two.8 GHz AMD Dual core 2.viii GHz | |
System memory (RAM) | 2 GB | |
Hd bulldoze (HDD) | 13 GB | |
Video card (GPU) | ATI/AMD Radeon HD2600/3600 Nvidia GeForce 8600/9600GT OpenGL ii.1 uniform | |
Audio (audio device) | OpenAL Uniform Sound Card | |
Other | (Graphic Drivers: Nvidia 310, AMD 12.eleven) |
- OpenGL versions require the GL_EXT_draw_buffers2 extension.[fifteen] A hacky workaround exists.
- Non supported: Bone X 10.5.x (Leopard), ATI Radeon X1600 or X1900 graphics, Nvidia GeForce seven graphics or Intel graphics less than Intel Hd 3000.
Notes
- ↑ When running this game without elevated privileges (Run every bit ambassador option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later on (more than details).
References
- ↑ Verified past User:Rose on 2020-09-25
- ↑ Verified by User:No_one_17 on 2021-12-25
- ↑ How Left 4 Dead 2 Players Reacted When The FOV Slider Was Added On PC - last accessed on 2021-07-02
- ↑ New 120Hz Games Written report
- ↑ NVidia Profile Inspector - AA Flags - Google Drive
- ↑ https://docs.google.com/spreadsheets/d/1ekUZsK2YXgd5XjjH1M7QkHIQgKO_i4bHCUdPeAd6OCo/edit#gid=0&range=A374
- ↑ HBAO+ Compatibility Flags
- ↑ Original HBAO+ Post at Guru3D.com Forums
- ↑ Verified by User:Keith on 2020-10-24
- ↑ WSGF Left four Expressionless 1 Eyefinity Guide
- ↑ Supervene upon a file in vpk - Steam Users' Forums (retrieved)
- ↑ https://steamcommunity.com/sharedfiles/filedetails/?id=707130221
- ↑ L4D2 Beta/Linux Missing music in main menu
- ↑ Left 4 Dead Wikia - Panel commands
- ↑ Could not find required OpenGL entry point 'glColorMaskIndexedEXT'! · ValveSoftware/steam-for-linux
How To Make Background Video Mods For L4d2,
Source: https://www.pcgamingwiki.com/wiki/Left_4_Dead_2
Posted by: matterfinge1992.blogspot.com
0 Response to "How To Make Background Video Mods For L4d2"
Post a Comment